com.guru.unity.max/OpenWrapSDK/Editor/POBPostProcessBuildiOS.cs

71 lines
3.8 KiB
C#

#if UNITY_IOS
/*
* PubMatic Inc. ("PubMatic") CONFIDENTIAL
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*
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*/
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using UnityEditor.iOS.Xcode.Extensions;
public class POBPostProcessBuildiOS
{
#if !UNITY_2019_3_OR_NEWER
private const string UnityMainTargetName = "Unity-iPhone";
#endif
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
{
// Add OMSDK manually in Embeded frameworks settings of xcode project
// Get Xcode project file path
if (path != null)
{
string projPath = PBXProject.GetPBXProjectPath(path);
PBXProject pbxProj = new PBXProject();
pbxProj.ReadFromString(File.ReadAllText(projPath));
// Search for "UnityFramework" target
#if UNITY_2019_3_OR_NEWER
string unityMainTargetGuid = pbxProj.GetUnityMainTargetGuid();
string unityFrameworkTargetGuid = pbxProj.GetUnityFrameworkTargetGuid();
#else
var unityMainTargetGuid = pbxProj.TargetGuidByName(UnityMainTargetName);
var unityFrameworkTargetGuid = pbxProj.TargetGuidByName(UnityMainTargetName);
#endif
if (unityMainTargetGuid != null)
{
#if UNITY_2019_3_OR_NEWER
// OMSDK will already be added in OpenWrap SDK pods. Get it's path.
string framework = path + "/Pods/OpenWrapSDK/OpenWrapSDK/OMSDK_Pubmatic.xcframework";
// Add it in Embeded frameworks
string fileGuid = pbxProj.AddFile(framework, "Frameworks/" + framework);
pbxProj.AddFileToEmbedFrameworks(unityMainTargetGuid, fileGuid);
#endif
pbxProj.SetBuildProperty(unityMainTargetGuid, "LD_RUNPATH_SEARCH_PATHS", "$(inherited) @executable_path/Frameworks");
pbxProj.AddBuildProperty(unityMainTargetGuid, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");
pbxProj.AddBuildProperty(unityMainTargetGuid, "CLANG_ENABLE_MODULES", "YES");
// Update the Xcode project file at it's path
pbxProj.WriteToFile(projPath);
}
}
}
}
#endif