33 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
| 
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| /// <summary>
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| /// This class has been deprecated and will be removed in a future release
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| /// </summary>
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| public class MaxUserServiceUnityEditor
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| {
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|     private static readonly MaxUserServiceUnityEditor _instance = new MaxUserServiceUnityEditor();
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| 
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|     public static MaxUserServiceUnityEditor Instance
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|     {
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|         get { return _instance; }
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|     }
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| 
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|     /// <summary>
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|     /// Preload the user consent dialog. You have the option to call this so the consent dialog appears
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|     /// more quickly when you call <see cref="MaxUserServiceUnityEditor.ShowConsentDialog"/>.
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|     /// </summary>
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|     public void PreloadConsentDialog()
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|     {
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|         MaxSdkLogger.UserWarning("The consent dialog cannot be pre-loaded in the Unity Editor. Please export the project to Android first.");
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|     }
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| 
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|     /// <summary>
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|     /// Show the user consent dialog to the user using one from AppLovin's SDK. You should check that you actually need to show the consent dialog
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|     /// by checking <see cref="SdkConfiguration.ConsentDialogState"/> in the completion block of <see cref="MaxSdkCallbacks.OnSdkInitializedEvent"/>.
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|     /// Please make sure to implement the callback <see cref="MaxSdkCallbacks.OnSdkConsentDialogDismissedEvent"/>.
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|     /// </summary>
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|     public void ShowConsentDialog()
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|     {
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|         MaxSdkLogger.UserWarning("The consent dialog cannot be shown in the Unity Editor. Please export the project to Android first.");
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|     }
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| }
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