38 lines
		
	
	
		
			1016 B
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1016 B
		
	
	
	
		
			C#
		
	
	
| //
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| //  EventSystemChecker.cs
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| //  AppLovin MAX Unity Plugin
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| //
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| //  Created by Jonathan Liu on 10/23/2022.
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| //  Copyright © 2022 AppLovin. All rights reserved.
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| //
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| 
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| #if UNITY_EDITOR
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| using UnityEngine;
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| using UnityEngine.EventSystems;
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| 
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| namespace AppLovinMax.Scripts
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| {
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|     /// <summary>
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|     /// A script to check and enable event system as needed for the AppLovin MAX ad prefabs.
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|     /// </summary>
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|     [RequireComponent(typeof(EventSystem))]
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|     public class MaxEventSystemChecker : MonoBehaviour
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|     {
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|         private void Awake()
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|         {
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|             // Enable the EventSystem if there is no other EventSystem in the scene
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|             var eventSystem = GetComponent<EventSystem>();
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|             var currentSystem = UnityEngine.EventSystems.EventSystem.current;
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|             if (currentSystem == null || currentSystem == eventSystem)
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|             {
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|                 eventSystem.enabled = true;
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|             }
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|             else
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|             {
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|                 eventSystem.enabled = false;
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|             }
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|         }
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|     }
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| }
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| #endif
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