/* * Copyright (c) 2013 Calvin Rien * * Based on the JSON parser by Patrick van Bergen * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html * * Simplified it so that it doesn't throw exceptions * and can be used in Unity iPhone with maximum code stripping. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System.Globalization; namespace AmazonInternal.ThirdParty { using System.Collections.Generic; using System.Collections; using System.IO; using System.Text; using System; // Example usage: // // using UnityEngine; // using System.Collections; // using System.Collections.Generic; // using MiniJSON; // // public class MiniJSONTest : MonoBehaviour { // void Start () { // var jsonString = "{ \"array\": [1.44,2,3], " + // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " + // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " + // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " + // "\"int\": 65536, " + // "\"float\": 3.1415926, " + // "\"bool\": true, " + // "\"null\": null }"; // // var dict = Json.Deserialize(jsonString) as Dictionary; // // Debug.Log("deserialized: " + dict.GetType()); // Debug.Log("dict['array'][0]: " + ((List) dict["array"])[0]); // Debug.Log("dict['string']: " + (string) dict["string"]); // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs // Debug.Log("dict['unicode']: " + (string) dict["unicode"]); // // var str = Json.Serialize(dict); // // Debug.Log("serialized: " + str); // } // } /// /// This class encodes and decodes JSON strings. /// Spec. details, see http://www.json.org/ /// /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary. /// All numbers are parsed to doubles. /// public static class Json { /// /// Parses the string json into a value /// /// A JSON string. /// An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false public static object Deserialize (string json) { // save the string for debug information if (json == null) { return null; } return Parser.Parse (json); } sealed class Parser : IDisposable { const string WORD_BREAK = "{}[],:\""; public static bool IsWordBreak (char c) { return Char.IsWhiteSpace (c) || WORD_BREAK.IndexOf (c) != -1; } enum TOKEN { NONE, CURLY_OPEN, CURLY_CLOSE, SQUARED_OPEN, SQUARED_CLOSE, COLON, COMMA, STRING, NUMBER, TRUE, FALSE, NULL } StringReader json; Parser (string jsonString) { json = new StringReader (jsonString); } public static object Parse (string jsonString) { using (var instance = new Parser (jsonString)) { return instance.ParseValue (); } } public void Dispose () { json.Dispose (); json = null; } Dictionary ParseObject () { Dictionary table = new Dictionary (); // ditch opening brace json.Read (); // { while (true) { switch (NextToken) { case TOKEN.NONE: return null; case TOKEN.COMMA: continue; case TOKEN.CURLY_CLOSE: return table; default: // name string name = ParseString (); if (name == null) { return null; } // : if (NextToken != TOKEN.COLON) { return null; } // ditch the colon json.Read (); // value table[name] = ParseValue (); break; } } } List ParseArray () { List array = new List (); // ditch opening bracket json.Read (); // [ var parsing = true; while (parsing) { TOKEN nextToken = NextToken; switch (nextToken) { case TOKEN.NONE: return null; case TOKEN.COMMA: continue; case TOKEN.SQUARED_CLOSE: parsing = false; break; default: object value = ParseByToken (nextToken); array.Add (value); break; } } return array; } object ParseValue () { TOKEN nextToken = NextToken; return ParseByToken (nextToken); } object ParseByToken (TOKEN token) { switch (token) { case TOKEN.STRING: return ParseString (); case TOKEN.NUMBER: return ParseNumber (); case TOKEN.CURLY_OPEN: return ParseObject (); case TOKEN.SQUARED_OPEN: return ParseArray (); case TOKEN.TRUE: return true; case TOKEN.FALSE: return false; case TOKEN.NULL: return null; default: return null; } } string ParseString () { StringBuilder s = new StringBuilder (); char c; // ditch opening quote json.Read (); bool parsing = true; while (parsing) { if (json.Peek () == -1) { parsing = false; break; } c = NextChar; switch (c) { case '"': parsing = false; break; case '\\': if (json.Peek () == -1) { parsing = false; break; } c = NextChar; switch (c) { case '"': case '\\': case '/': s.Append (c); break; case 'b': s.Append ('\b'); break; case 'f': s.Append ('\f'); break; case 'n': s.Append ('\n'); break; case 'r': s.Append ('\r'); break; case 't': s.Append ('\t'); break; case 'u': var hex = new char[4]; for (int i = 0; i < 4; i++) { hex[i] = NextChar; } s.Append ((char) Convert.ToInt32 (new string (hex), 16)); break; } break; default: s.Append (c); break; } } return s.ToString (); } object ParseNumber () { string number = NextWord; if (number.IndexOf ('.') == -1) { long parsedInt; Int64.TryParse (number, NumberStyles.Any, CultureInfo.InvariantCulture, out parsedInt); return parsedInt; } double parsedDouble; Double.TryParse (number, NumberStyles.Any, CultureInfo.InvariantCulture, out parsedDouble); return parsedDouble; } void EatWhitespace () { while (Char.IsWhiteSpace (PeekChar)) { json.Read (); if (json.Peek () == -1) { break; } } } char PeekChar { get { return Convert.ToChar (json.Peek ()); } } char NextChar { get { return Convert.ToChar (json.Read ()); } } string NextWord { get { StringBuilder word = new StringBuilder (); while (!IsWordBreak (PeekChar)) { word.Append (NextChar); if (json.Peek () == -1) { break; } } return word.ToString (); } } TOKEN NextToken { get { EatWhitespace (); if (json.Peek () == -1) { return TOKEN.NONE; } switch (PeekChar) { case '{': return TOKEN.CURLY_OPEN; case '}': json.Read (); return TOKEN.CURLY_CLOSE; case '[': return TOKEN.SQUARED_OPEN; case ']': json.Read (); return TOKEN.SQUARED_CLOSE; case ',': json.Read (); return TOKEN.COMMA; case '"': return TOKEN.STRING; case ':': return TOKEN.COLON; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': case '-': return TOKEN.NUMBER; } switch (NextWord) { case "false": return TOKEN.FALSE; case "true": return TOKEN.TRUE; case "null": return TOKEN.NULL; } return TOKEN.NONE; } } } /// /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string /// /// A Dictionary<string, object> / List<object> /// A JSON encoded string, or null if object 'json' is not serializable public static string Serialize (object obj) { return Serializer.Serialize (obj); } sealed class Serializer { StringBuilder builder; Serializer () { builder = new StringBuilder (); } public static string Serialize (object obj) { var instance = new Serializer (); instance.SerializeValue (obj); return instance.builder.ToString (); } void SerializeValue (object value) { IList asList; IDictionary asDict; string asStr; if (value == null) { builder.Append ("null"); } else if ((asStr = value as string) != null) { SerializeString (asStr); } else if (value is bool) { builder.Append ((bool) value ? "true" : "false"); } else if ((asList = value as IList) != null) { SerializeArray (asList); } else if ((asDict = value as IDictionary) != null) { SerializeObject (asDict); } else if (value is char) { SerializeString (new string ((char) value, 1)); } else { SerializeOther (value); } } void SerializeObject (IDictionary obj) { bool first = true; builder.Append ('{'); foreach (object e in obj.Keys) { if (!first) { builder.Append (','); } SerializeString (e.ToString ()); builder.Append (':'); SerializeValue (obj[e]); first = false; } builder.Append ('}'); } void SerializeArray (IList anArray) { builder.Append ('['); bool first = true; foreach (object obj in anArray) { if (!first) { builder.Append (','); } SerializeValue (obj); first = false; } builder.Append (']'); } void SerializeString (string str) { builder.Append ('\"'); char[] charArray = str.ToCharArray (); foreach (var c in charArray) { switch (c) { case '"': builder.Append ("\\\""); break; case '\\': builder.Append ("\\\\"); break; case '\b': builder.Append ("\\b"); break; case '\f': builder.Append ("\\f"); break; case '\n': builder.Append ("\\n"); break; case '\r': builder.Append ("\\r"); break; case '\t': builder.Append ("\\t"); break; default: int codepoint = Convert.ToInt32 (c); if ((codepoint >= 32) && (codepoint <= 126)) { builder.Append (c); } else { builder.Append ("\\u"); builder.Append (codepoint.ToString ("x4")); } break; } } builder.Append ('\"'); } void SerializeOther (object value) { // NOTE: decimals lose precision during serialization. // They always have, I'm just letting you know. // Previously floats and doubles lost precision too. if (value is float) { builder.Append (((float) value).ToString ("R")); } else if (value is int || value is uint || value is long || value is sbyte || value is byte || value is short || value is ushort || value is ulong) { builder.Append (value); } else if (value is double || value is decimal) { builder.Append (Convert.ToDouble (value).ToString ("R")); } else { SerializeString (value.ToString ()); } } } } }