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								 / / 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								//  MaxIntegrationManager.cs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								//  AppLovin MAX Unity Plugin 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								/ / 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								//  Created by Santosh Bagadi on 8/29/19. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								//  Copyright © 2019 AppLovin. All rights reserved. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								/ / 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								#if UNITY_IOS || UNITY_IPHONE 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								using  System ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								using  System.Collections.Generic ; 
							 
						 
					
						
							
								
									
										
										
										
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								using  System.IO ; 
							 
						 
					
						
							
								
									
										
										
										
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								using  System.Linq ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								using  System.Text ; 
							 
						 
					
						
							
								
									
										
										
										
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								using  UnityEditor ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								using  UnityEditor.Callbacks ; 
							 
						 
					
						
							
								
									
										
										
										
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								#if UNITY_2019_3_OR_NEWER 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								using  UnityEditor.iOS.Xcode.Extensions ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# endif 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								using  UnityEditor.iOS.Xcode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								using  UnityEngine ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								using  Debug  =  UnityEngine . Debug ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								using  UnityEngine.Networking ; 
							 
						 
					
						
							
								
									
										
										
										
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								namespace  AppLovinMax.Scripts.IntegrationManager.Editor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								{ 
							 
						 
					
						
							
								
									
										
										
										
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								    [Serializable] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    public  class  SkAdNetworkData 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        [SerializeField]  public  string [ ]  SkAdNetworkIds ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    public  class  AppLovinPostProcessiOS 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  OutputFileName  =  "AppLovinQualityServiceSetup.rb" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								#if UNITY_2019_3_OR_NEWER 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  TargetUnityIphonePodfileLine  =  "target 'Unity-iPhone' do" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  UseFrameworksPodfileLine  =  "use_frameworks!" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  UseFrameworksDynamicPodfileLine  =  "use_frameworks! :linkage => :dynamic" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  UseFrameworksStaticPodfileLine  =  "use_frameworks! :linkage => :static" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  UnityMainTargetName  =  "Unity-iPhone" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# endif 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  LegacyResourcesDirectoryName  =  "Resources" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  AppLovinMaxResourcesDirectoryName  =  "AppLovinMAXResources" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  AppLovinAdvertisingAttributionEndpoint  =  "https://postbacks-app.com" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  AppLovinSettingsPlistFileName  =  "AppLovin-Settings.plist" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  KeyConsentFlowInfo  =  "ConsentFlowInfo" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  KeyConsentFlowEnabled  =  "ConsentFlowEnabled" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  KeyConsentFlowTermsOfService  =  "ConsentFlowTermsOfService" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  KeyConsentFlowPrivacyPolicy  =  "ConsentFlowPrivacyPolicy" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  const  string  KeyConsentFlowDebugUserGeography  =  "ConsentFlowDebugUserGeography" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  List < string >  DynamicLibrariesToEmbed 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            get 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  dynamicLibrariesToEmbed  =  new  List < string > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "AppLovinSDK.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "DTBiOSSDK.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "FBAEMKit.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "FBSDKCoreKit_Basics.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "FBSDKCoreKit.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "FBSDKGamingServicesKit.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "FBSDKLoginKit.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "FBSDKShareKit.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "HyprMX.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "Maio.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "MobileFuseSDK.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "MolocoSDK.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "OMSDK_Appodeal.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "OMSDK_Ogury.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "OMSDK_Pubnativenet.xcframework" , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    "OMSDK_Smaato.xcframework" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // LinkedIn Audience Network SDK is distributed as a static library starting version 1.2.0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( AppLovinIntegrationManager . IsAdapterOlderThanMinVersionInstalled ( "LinkedIn" ,  "1.2.0.0" ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    dynamicLibrariesToEmbed . Add ( "LinkedinAudienceNetwork.xcframework" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // Fyber/IA SDK is distributed as a static library starting version 8.2.7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( AppLovinIntegrationManager . IsAdapterOlderThanMinVersionInstalled ( "Fyber" ,  "8.2.7.0" ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    dynamicLibrariesToEmbed . Add ( "IASDKCore.xcframework" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                return  dynamicLibrariesToEmbed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  string  PluginMediationDirectory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            get 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  pluginParentDir  =  AppLovinIntegrationManager . MediationSpecificPluginParentDirectory ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                return  Path . Combine ( pluginParentDir ,  "MaxSdk/Mediation/" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// <summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// Adds AppLovin Quality Service to the iOS project once the project has been exported. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// 1. Downloads the Quality Service ruby script. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// 2. Runs the script using Ruby which integrates AppLovin Quality Service to the project. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// </summary> 
							 
						 
					
						
							
								
									
										
										
										
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								        [PostProcessBuild(int.MaxValue)]  // We want to run Quality Service script last. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        public  static  void  OnPostProcessBuild ( BuildTarget  buildTarget ,  string  buildPath ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! AppLovinSettings . Instance . QualityServiceEnabled )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  sdkKey  =  AppLovinSettings . Instance . SdkKey ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( string . IsNullOrEmpty ( sdkKey ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                MaxSdkLogger . UserError ( "Failed to install AppLovin Quality Service plugin. SDK Key is empty. Please enter the AppLovin SDK Key in the Integration Manager." ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  outputFilePath  =  Path . Combine ( buildPath ,  OutputFileName ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Check if Quality Service is already installed. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( File . Exists ( outputFilePath )  & &  Directory . Exists ( Path . Combine ( buildPath ,  "AppLovinQualityService" ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // TODO: Check if there is a way to validate if the SDK key matches the script. Else the pub can't use append when/if they change the SDK Key. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Download the ruby script needed to install Quality Service 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  downloadHandler  =  new  DownloadHandlerFile ( outputFilePath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  postJson  =  string . Format ( "{{\"sdk_key\" : \"{0}\"}}" ,  sdkKey ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  bodyRaw  =  Encoding . UTF8 . GetBytes ( postJson ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  uploadHandler  =  new  UploadHandlerRaw ( bodyRaw ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            uploadHandler . contentType  =  "application/json" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            using  ( var  unityWebRequest  =  new  UnityWebRequest ( "https://api2.safedk.com/v1/build/ios_setup2" ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                unityWebRequest . method  =  UnityWebRequest . kHttpVerbPOST ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                unityWebRequest . downloadHandler  =  downloadHandler ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                unityWebRequest . uploadHandler  =  uploadHandler ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  operation  =  unityWebRequest . SendWebRequest ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // Wait for the download to complete or the request to timeout. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                while  ( ! operation . isDone )  {  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								#if UNITY_2020_1_OR_NEWER 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( unityWebRequest . result  ! =  UnityWebRequest . Result . Success ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# else 
							 
						 
					
						
							
								
									
										
										
										
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								                if  ( unityWebRequest . isNetworkError  | |  unityWebRequest . isHttpError ) 
							 
						 
					
						
							
								
									
										
										
										
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								# endif 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    MaxSdkLogger . UserError ( "AppLovin Quality Service installation failed. Failed to download script with error: "  +  unityWebRequest . error ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // Check if Ruby is installed 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  rubyVersion  =  AppLovinCommandLine . Run ( "ruby" ,  "--version" ,  buildPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( rubyVersion . ExitCode  ! =  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    MaxSdkLogger . UserError ( "AppLovin Quality Service installation requires Ruby. Please install Ruby, export it to your system PATH and re-export the project." ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // Ruby is installed, run `ruby AppLovinQualityServiceSetup.rb` 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  result  =  AppLovinCommandLine . Run ( "ruby" ,  OutputFileName ,  buildPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // Check if we have an error. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( result . ExitCode  ! =  0 )  MaxSdkLogger . UserError ( "Failed to set up AppLovin Quality Service" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                MaxSdkLogger . UserDebug ( result . Message ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
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								        [PostProcessBuildAttribute(int.MaxValue)] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        public  static  void  MaxPostProcessPbxProject ( BuildTarget  buildTarget ,  string  buildPath ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  projectPath  =  PBXProject . GetPBXProjectPath ( buildPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  project  =  new  PBXProject ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . ReadFromFile ( projectPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								#if UNITY_2019_3_OR_NEWER 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  unityMainTargetGuid  =  project . GetUnityMainTargetGuid ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  unityFrameworkTargetGuid  =  project . GetUnityFrameworkTargetGuid ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  unityMainTargetGuid  =  project . TargetGuidByName ( UnityMainTargetName ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  unityFrameworkTargetGuid  =  project . TargetGuidByName ( UnityMainTargetName ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# endif 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            EmbedDynamicLibrariesIfNeeded ( buildPath ,  project ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  internalSettingsEnabled  =  AppLovinInternalSettings . Instance . ConsentFlowEnabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  userTrackingUsageDescriptionDe  =  internalSettingsEnabled  ?  AppLovinInternalSettings . Instance . UserTrackingUsageDescriptionDe  :  AppLovinSettings . Instance . UserTrackingUsageDescriptionDe ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            LocalizeUserTrackingDescriptionIfNeeded ( userTrackingUsageDescriptionDe ,  "de" ,  buildPath ,  project ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  userTrackingUsageDescriptionEn  =  internalSettingsEnabled  ?  AppLovinInternalSettings . Instance . UserTrackingUsageDescriptionEn  :  AppLovinSettings . Instance . UserTrackingUsageDescriptionEn ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            LocalizeUserTrackingDescriptionIfNeeded ( userTrackingUsageDescriptionEn ,  "en" ,  buildPath ,  project ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  userTrackingUsageDescriptionEs  =  internalSettingsEnabled  ?  AppLovinInternalSettings . Instance . UserTrackingUsageDescriptionEs  :  AppLovinSettings . Instance . UserTrackingUsageDescriptionEs ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            LocalizeUserTrackingDescriptionIfNeeded ( userTrackingUsageDescriptionEs ,  "es" ,  buildPath ,  project ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  userTrackingUsageDescriptionFr  =  internalSettingsEnabled  ?  AppLovinInternalSettings . Instance . UserTrackingUsageDescriptionFr  :  AppLovinSettings . Instance . UserTrackingUsageDescriptionFr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            LocalizeUserTrackingDescriptionIfNeeded ( userTrackingUsageDescriptionFr ,  "fr" ,  buildPath ,  project ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  userTrackingUsageDescriptionJa  =  internalSettingsEnabled  ?  AppLovinInternalSettings . Instance . UserTrackingUsageDescriptionJa  :  AppLovinSettings . Instance . UserTrackingUsageDescriptionJa ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            LocalizeUserTrackingDescriptionIfNeeded ( userTrackingUsageDescriptionJa ,  "ja" ,  buildPath ,  project ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  userTrackingUsageDescriptionKo  =  internalSettingsEnabled  ?  AppLovinInternalSettings . Instance . UserTrackingUsageDescriptionKo  :  AppLovinSettings . Instance . UserTrackingUsageDescriptionKo ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            LocalizeUserTrackingDescriptionIfNeeded ( userTrackingUsageDescriptionKo ,  "ko" ,  buildPath ,  project ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  userTrackingUsageDescriptionZhHans  =  internalSettingsEnabled  ?  AppLovinInternalSettings . Instance . UserTrackingUsageDescriptionZhHans  :  AppLovinSettings . Instance . UserTrackingUsageDescriptionZhHans ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            LocalizeUserTrackingDescriptionIfNeeded ( userTrackingUsageDescriptionZhHans ,  "zh-Hans" ,  buildPath ,  project ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  userTrackingUsageDescriptionZhHant  =  internalSettingsEnabled  ?  AppLovinInternalSettings . Instance . UserTrackingUsageDescriptionZhHant  :  AppLovinSettings . Instance . UserTrackingUsageDescriptionZhHant ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            LocalizeUserTrackingDescriptionIfNeeded ( userTrackingUsageDescriptionZhHant ,  "zh-Hant" ,  buildPath ,  project ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            AddSwiftSupport ( buildPath ,  project ,  unityFrameworkTargetGuid ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            AddYandexSettingsIfNeeded ( project ,  unityMainTargetGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . WriteToFile ( projectPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  EmbedDynamicLibrariesIfNeeded ( string  buildPath ,  PBXProject  project ,  string  targetGuid ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Check that the Pods directory exists (it might not if a publisher is building with Generate Podfile setting disabled in EDM). 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  podsDirectory  =  Path . Combine ( buildPath ,  "Pods" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! Directory . Exists ( podsDirectory ) )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  dynamicLibraryPathsPresentInProject  =  new  List < string > ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            foreach  ( var  dynamicLibraryToSearch  in  DynamicLibrariesToEmbed ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // both .framework and .xcframework are directories, not files 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  directories  =  Directory . GetDirectories ( podsDirectory ,  dynamicLibraryToSearch ,  SearchOption . AllDirectories ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( directories . Length  < =  0 )  continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  dynamicLibraryAbsolutePath  =  directories [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  index  =  dynamicLibraryAbsolutePath . LastIndexOf ( "Pods" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  relativePath  =  dynamicLibraryAbsolutePath . Substring ( index ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                dynamicLibraryPathsPresentInProject . Add ( relativePath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( dynamicLibraryPathsPresentInProject . Count  < =  0 )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								#if UNITY_2019_3_OR_NEWER 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ShouldEmbedDynamicLibraries ( buildPath ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                foreach  ( var  dynamicLibraryPath  in  dynamicLibraryPathsPresentInProject ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    var  fileGuid  =  project . AddFile ( dynamicLibraryPath ,  dynamicLibraryPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    project . AddFileToEmbedFrameworks ( targetGuid ,  fileGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            string  runpathSearchPaths ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            runpathSearchPaths  =  project . GetBuildPropertyForAnyConfig ( targetGuid ,  "LD_RUNPATH_SEARCH_PATHS" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            runpathSearchPaths  + =  string . IsNullOrEmpty ( runpathSearchPaths )  ?  ""  :  " " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Check if runtime search paths already contains the required search paths for dynamic libraries. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( runpathSearchPaths . Contains ( "@executable_path/Frameworks" ) )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            runpathSearchPaths  + =  "@executable_path/Frameworks" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . SetBuildProperty ( targetGuid ,  "LD_RUNPATH_SEARCH_PATHS" ,  runpathSearchPaths ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# endif 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  LocalizeUserTrackingDescriptionIfNeeded ( string  localizedUserTrackingDescription ,  string  localeCode ,  string  buildPath ,  PBXProject  project ,  string  targetGuid ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Use the legacy resources directory name if the build is being appended (the "Resources" directory already exists if it is an incremental build). 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  resourcesDirectoryName  =  Directory . Exists ( Path . Combine ( buildPath ,  LegacyResourcesDirectoryName ) )  ?  LegacyResourcesDirectoryName  :  AppLovinMaxResourcesDirectoryName ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  resourcesDirectoryPath  =  Path . Combine ( buildPath ,  resourcesDirectoryName ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  localeSpecificDirectoryName  =  localeCode  +  ".lproj" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  localeSpecificDirectoryPath  =  Path . Combine ( resourcesDirectoryPath ,  localeSpecificDirectoryName ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  infoPlistStringsFilePath  =  Path . Combine ( localeSpecificDirectoryPath ,  "InfoPlist.strings" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Check if localization has been disabled between builds, and remove them as needed. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ShouldRemoveLocalization ( localizedUserTrackingDescription ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( ! File . Exists ( infoPlistStringsFilePath ) )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                File . Delete ( infoPlistStringsFilePath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Create intermediate directories as needed. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! Directory . Exists ( resourcesDirectoryPath ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                Directory . CreateDirectory ( resourcesDirectoryPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! Directory . Exists ( localeSpecificDirectoryPath ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                Directory . CreateDirectory ( localeSpecificDirectoryPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  localizedDescriptionLine  =  "\"NSUserTrackingUsageDescription\" = \""  +  localizedUserTrackingDescription  +  "\";\n" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // File already exists, update it in case the value changed between builds. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( File . Exists ( infoPlistStringsFilePath ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  output  =  new  List < string > ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  lines  =  File . ReadAllLines ( infoPlistStringsFilePath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  keyUpdated  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                foreach  ( var  line  in  lines ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    if  ( line . Contains ( "NSUserTrackingUsageDescription" ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                        output . Add ( localizedDescriptionLine ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                        keyUpdated  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                        output . Add ( line ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( ! keyUpdated ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    output . Add ( localizedDescriptionLine ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                File . WriteAllText ( infoPlistStringsFilePath ,  string . Join ( "\n" ,  output . ToArray ( ) )  +  "\n" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // File doesn't exist, create one. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                File . WriteAllText ( infoPlistStringsFilePath ,  "/* Localized versions of Info.plist keys - Generated by AL MAX plugin */\n"  +  localizedDescriptionLine ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  localeSpecificDirectoryRelativePath  =  Path . Combine ( resourcesDirectoryName ,  localeSpecificDirectoryName ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  guid  =  project . AddFolderReference ( localeSpecificDirectoryRelativePath ,  localeSpecificDirectoryRelativePath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . AddFileToBuild ( targetGuid ,  guid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  bool  ShouldRemoveLocalization ( string  localizedUserTrackingDescription ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( string . IsNullOrEmpty ( localizedUserTrackingDescription ) )  return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  settings  =  AppLovinSettings . Instance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  internalSettings  =  AppLovinInternalSettings . Instance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            return  ( ! internalSettings . ConsentFlowEnabled  | |  ! internalSettings . UserTrackingUsageLocalizationEnabled ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                   & &  ( ! settings . ConsentFlowEnabled  | |  ! settings . UserTrackingUsageLocalizationEnabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  AddSwiftSupport ( string  buildPath ,  PBXProject  project ,  string  unityFrameworkTargetGuid ,  string  unityMainTargetGuid ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  swiftFileRelativePath  =  "Classes/MAXSwiftSupport.swift" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  swiftFilePath  =  Path . Combine ( buildPath ,  swiftFileRelativePath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Add Swift file 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            CreateSwiftFile ( swiftFilePath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  swiftFileGuid  =  project . AddFile ( swiftFileRelativePath ,  swiftFileRelativePath ,  PBXSourceTree . Source ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . AddFileToBuild ( unityFrameworkTargetGuid ,  swiftFileGuid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Add Swift version property if needed 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  swiftVersion  =  project . GetBuildPropertyForAnyConfig ( unityFrameworkTargetGuid ,  "SWIFT_VERSION" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( string . IsNullOrEmpty ( swiftVersion ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                project . SetBuildProperty ( unityFrameworkTargetGuid ,  "SWIFT_VERSION" ,  "5.0" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Enable Swift modules 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . AddBuildProperty ( unityFrameworkTargetGuid ,  "CLANG_ENABLE_MODULES" ,  "YES" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . AddBuildProperty ( unityMainTargetGuid ,  "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES" ,  "YES" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  CreateSwiftFile ( string  swiftFilePath ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( File . Exists ( swiftFilePath ) )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Create a file to write to. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            using  ( var  writer  =  File . CreateText ( swiftFilePath ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                writer . WriteLine ( "//\n//  MAXSwiftSupport.swift\n//" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                writer . WriteLine ( "\nimport Foundation\n" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                writer . WriteLine ( "// This file ensures the project includes Swift support." ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                writer . WriteLine ( "// It is automatically generated by the MAX Unity Plugin." ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                writer . Close ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        [PostProcessBuildAttribute(int.MaxValue)] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        public  static  void  MaxPostProcessPlist ( BuildTarget  buildTarget ,  string  path ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  plistPath  =  Path . Combine ( path ,  "Info.plist" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  plist  =  new  PlistDocument ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            plist . ReadFromFile ( plistPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            SetSdkKeyIfNeeded ( plist ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            SetAttributionReportEndpointIfNeeded ( plist ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            EnableVerboseLoggingIfNeeded ( plist ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            AddGoogleApplicationIdIfNeeded ( plist ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            AddSdkSettingsIfNeeded ( plist ,  path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            EnableTermsFlowIfNeeded ( plist ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            AddSkAdNetworksInfoIfNeeded ( plist ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            plist . WriteToFile ( plistPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  SetSdkKeyIfNeeded ( PlistDocument  plist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  sdkKey  =  AppLovinSettings . Instance . SdkKey ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( string . IsNullOrEmpty ( sdkKey ) )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            const  string  AppLovinVerboseLoggingOnKey  =  "AppLovinSdkKey" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            plist . root . SetString ( AppLovinVerboseLoggingOnKey ,  sdkKey ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  SetAttributionReportEndpointIfNeeded ( PlistDocument  plist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( AppLovinSettings . Instance . SetAttributionReportEndpoint ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                plist . root . SetString ( "NSAdvertisingAttributionReportEndpoint" ,  AppLovinAdvertisingAttributionEndpoint ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                PlistElement  attributionReportEndPoint ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                plist . root . values . TryGetValue ( "NSAdvertisingAttributionReportEndpoint" ,  out  attributionReportEndPoint ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // Check if we had previously set the attribution endpoint and un-set it. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( attributionReportEndPoint  ! =  null  & &  AppLovinAdvertisingAttributionEndpoint . Equals ( attributionReportEndPoint . AsString ( ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    plist . root . values . Remove ( "NSAdvertisingAttributionReportEndpoint" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  EnableVerboseLoggingIfNeeded ( PlistDocument  plist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! EditorPrefs . HasKey ( MaxSdkLogger . KeyVerboseLoggingEnabled ) )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  enabled  =  EditorPrefs . GetBool ( MaxSdkLogger . KeyVerboseLoggingEnabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            const  string  AppLovinVerboseLoggingOnKey  =  "AppLovinVerboseLoggingOn" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( enabled ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                plist . root . SetBoolean ( AppLovinVerboseLoggingOnKey ,  enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                plist . root . values . Remove ( AppLovinVerboseLoggingOnKey ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  AddGoogleApplicationIdIfNeeded ( PlistDocument  plist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! AppLovinIntegrationManager . IsAdapterInstalled ( "Google" )  & &  ! AppLovinIntegrationManager . IsAdapterInstalled ( "GoogleAdManager" ) )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            const  string  googleApplicationIdentifier  =  "GADApplicationIdentifier" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  appId  =  AppLovinSettings . Instance . AdMobIosAppId ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Log error if the App ID is not set. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( string . IsNullOrEmpty ( appId )  | |  ! appId . StartsWith ( "ca-app-pub-" ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                Debug . LogError ( "[AppLovin MAX] Google App ID is not set. Please enter a valid app ID within the AppLovin Integration Manager window." ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            plist . root . SetString ( googleApplicationIdentifier ,  appId ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  AddYandexSettingsIfNeeded ( PBXProject  project ,  string  unityMainTargetGuid ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! AppLovinIntegrationManager . IsAdapterInstalled ( "Yandex" ) )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( MaxSdkUtils . CompareVersions ( PlayerSettings . iOS . targetOSVersionString ,  "12.0" )  = =  MaxSdkUtils . VersionComparisonResult . Lesser ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                Debug . LogWarning ( "Your iOS target version is under the minimum required version by Yandex. Please update it to 12.0 or newer in your ProjectSettings and rebuild your project." ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . SetBuildProperty ( unityMainTargetGuid ,  "GENERATE_INFOPLIST_FILE" ,  "NO" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  AddSdkSettingsIfNeeded ( PlistDocument  infoPlist ,  string  buildPath ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Right now internal settings is only needed for Consent Flow. Remove this setting once we add more settings. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! AppLovinInternalSettings . Instance . ConsentFlowEnabled )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  sdkSettingsPlistPath  =  Path . Combine ( buildPath ,  AppLovinSettingsPlistFileName ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  sdkSettingsPlist  =  new  PlistDocument ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( File . Exists ( sdkSettingsPlistPath ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                sdkSettingsPlist . ReadFromFile ( sdkSettingsPlistPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            EnableConsentFlowIfNeeded ( sdkSettingsPlist ,  infoPlist ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            sdkSettingsPlist . WriteToFile ( sdkSettingsPlistPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  projectPath  =  PBXProject . GetPBXProjectPath ( buildPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  project  =  new  PBXProject ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . ReadFromFile ( projectPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								#if UNITY_2019_3_OR_NEWER 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  unityMainTargetGuid  =  project . GetUnityMainTargetGuid ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  unityMainTargetGuid  =  project . TargetGuidByName ( UnityMainTargetName ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# endif 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  guid  =  project . AddFile ( AppLovinSettingsPlistFileName ,  AppLovinSettingsPlistFileName ,  PBXSourceTree . Source ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . AddFileToBuild ( unityMainTargetGuid ,  guid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            project . WriteToFile ( projectPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  EnableConsentFlowIfNeeded ( PlistDocument  applovinSettingsPlist ,  PlistDocument  infoPlist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  consentFlowEnabled  =  AppLovinInternalSettings . Instance . ConsentFlowEnabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  userTrackingUsageDescription  =  AppLovinInternalSettings . Instance . UserTrackingUsageDescriptionEn ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  privacyPolicyUrl  =  AppLovinInternalSettings . Instance . ConsentFlowPrivacyPolicyUrl ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( string . IsNullOrEmpty ( userTrackingUsageDescription )  | |  string . IsNullOrEmpty ( privacyPolicyUrl ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                AppLovinIntegrationManager . ShowBuildFailureDialog ( "You cannot use the AppLovin SDK's consent flow without defining a Privacy Policy URL and the `User Tracking Usage Description` in the AppLovin Integration Manager. \n\n"  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                                                  "Both values must be included to enable the SDK's consent flow." ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // No need to update the info.plist here. Default consent flow state will be determined on the SDK side. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  consentFlowInfoRoot  =  applovinSettingsPlist . root . CreateDict ( KeyConsentFlowInfo ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            consentFlowInfoRoot . SetBoolean ( KeyConsentFlowEnabled ,  consentFlowEnabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            consentFlowInfoRoot . SetString ( KeyConsentFlowPrivacyPolicy ,  privacyPolicyUrl ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  termsOfServiceUrl  =  AppLovinInternalSettings . Instance . ConsentFlowTermsOfServiceUrl ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( MaxSdkUtils . IsValidString ( termsOfServiceUrl ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                consentFlowInfoRoot . SetString ( KeyConsentFlowTermsOfService ,  termsOfServiceUrl ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  debugUserGeography  =  AppLovinInternalSettings . Instance . DebugUserGeography ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( debugUserGeography  = =  MaxSdkBase . ConsentFlowUserGeography . Gdpr ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                consentFlowInfoRoot . SetString ( KeyConsentFlowDebugUserGeography ,  "gdpr" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            infoPlist . root . SetString ( "NSUserTrackingUsageDescription" ,  userTrackingUsageDescription ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  EnableTermsFlowIfNeeded ( PlistDocument  plist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Check if terms flow is enabled. No need to update info.plist if consent flow is disabled. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  consentFlowEnabled  =  AppLovinSettings . Instance . ConsentFlowEnabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! consentFlowEnabled )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Check if terms flow is enabled for this format. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  consentFlowPlatform  =  AppLovinSettings . Instance . ConsentFlowPlatform ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( consentFlowPlatform  ! =  Platform . All  & &  consentFlowPlatform  ! =  Platform . iOS )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  userTrackingUsageDescription  =  AppLovinSettings . Instance . UserTrackingUsageDescriptionEn ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  privacyPolicyUrl  =  AppLovinSettings . Instance . ConsentFlowPrivacyPolicyUrl ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( string . IsNullOrEmpty ( userTrackingUsageDescription )  | |  string . IsNullOrEmpty ( privacyPolicyUrl ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                AppLovinIntegrationManager . ShowBuildFailureDialog ( "You cannot use the AppLovin SDK's consent flow without defining a Privacy Policy URL and the `User Tracking Usage Description` in the AppLovin Integration Manager. \n\n"  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                                                                  "Both values must be included to enable the SDK's consent flow." ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // No need to update the info.plist here. Default consent flow state will be determined on the SDK side. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  consentFlowInfoRoot  =  plist . root . CreateDict ( "AppLovinConsentFlowInfo" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            consentFlowInfoRoot . SetBoolean ( "AppLovinConsentFlowEnabled" ,  consentFlowEnabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            consentFlowInfoRoot . SetString ( "AppLovinConsentFlowPrivacyPolicy" ,  privacyPolicyUrl ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  termsOfServiceUrl  =  AppLovinSettings . Instance . ConsentFlowTermsOfServiceUrl ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! string . IsNullOrEmpty ( termsOfServiceUrl ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                consentFlowInfoRoot . SetString ( "AppLovinConsentFlowTermsOfService" ,  termsOfServiceUrl ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            plist . root . SetString ( "NSUserTrackingUsageDescription" ,  userTrackingUsageDescription ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  void  AddSkAdNetworksInfoIfNeeded ( PlistDocument  plist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  skAdNetworkData  =  GetSkAdNetworkData ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  skAdNetworkIds  =  skAdNetworkData . SkAdNetworkIds ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Check if we have a valid list of SKAdNetworkIds that need to be added. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( skAdNetworkIds  = =  null  | |  skAdNetworkIds . Length  <  1 )  return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            / / 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Add the SKAdNetworkItems to the plist. It should look like following: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            / / 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //    <key>SKAdNetworkItems</key> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //    <array> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //        <dict> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //            <key>SKAdNetworkIdentifier</key> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //            <string>ABC123XYZ.skadnetwork</string> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //        </dict> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //        <dict> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //            <key>SKAdNetworkIdentifier</key> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //            <string>123QWE456.skadnetwork</string> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //        </dict> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //        <dict> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //            <key>SKAdNetworkIdentifier</key> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //            <string>987XYZ123.skadnetwork</string> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //        </dict> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            //    </array> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            / / 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            PlistElement  skAdNetworkItems ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            plist . root . values . TryGetValue ( "SKAdNetworkItems" ,  out  skAdNetworkItems ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  existingSkAdNetworkIds  =  new  HashSet < string > ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Check if SKAdNetworkItems array is already in the Plist document and collect all the IDs that are already present. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( skAdNetworkItems  ! =  null  & &  skAdNetworkItems . GetType ( )  = =  typeof ( PlistElementArray ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  plistElementDictionaries  =  skAdNetworkItems . AsArray ( ) . values . Where ( plistElement  = >  plistElement . GetType ( )  = =  typeof ( PlistElementDict ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                foreach  ( var  plistElement  in  plistElementDictionaries ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    PlistElement  existingId ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    plistElement . AsDict ( ) . values . TryGetValue ( "SKAdNetworkIdentifier" ,  out  existingId ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    if  ( existingId  = =  null  | |  existingId . GetType ( )  ! =  typeof ( PlistElementString )  | |  string . IsNullOrEmpty ( existingId . AsString ( ) ) )  continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    existingSkAdNetworkIds . Add ( existingId . AsString ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Else, create an array of SKAdNetworkItems into which we will add our IDs. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                skAdNetworkItems  =  plist . root . CreateArray ( "SKAdNetworkItems" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            foreach  ( var  skAdNetworkId  in  skAdNetworkIds ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // Skip adding IDs that are already in the array. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( existingSkAdNetworkIds . Contains ( skAdNetworkId ) )  continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  skAdNetworkItemDict  =  skAdNetworkItems . AsArray ( ) . AddDict ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                skAdNetworkItemDict . SetString ( "SKAdNetworkIdentifier" ,  skAdNetworkId ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  SkAdNetworkData  GetSkAdNetworkData ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  uriBuilder  =  new  UriBuilder ( "https://unity.applovin.com/max/1.0/skadnetwork_ids" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Get the list of installed ad networks to be passed up 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  maxMediationDirectory  =  PluginMediationDirectory ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( Directory . Exists ( maxMediationDirectory ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  mediationNetworkDirectories  =  Directory . GetDirectories ( maxMediationDirectory ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  installedNetworks  =  mediationNetworkDirectories . Select ( Path . GetFileName ) . ToList ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( AppLovinSettings . Instance . AddApsSkAdNetworkIds ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    installedNetworks . Add ( "AmazonPublisherServices" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  adNetworks  =  string . Join ( "," ,  installedNetworks . ToArray ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( ! string . IsNullOrEmpty ( adNetworks ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    uriBuilder . Query  + =  string . Format ( "ad_networks={0}" ,  adNetworks ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            using  ( var  unityWebRequest  =  UnityWebRequest . Get ( uriBuilder . ToString ( ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                var  operation  =  unityWebRequest . SendWebRequest ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                // Wait for the download to complete or the request to timeout. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                while  ( ! operation . isDone )  {  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								#if UNITY_2020_1_OR_NEWER 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( unityWebRequest . result  ! =  UnityWebRequest . Result . Success ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                if  ( unityWebRequest . isNetworkError  | |  unityWebRequest . isHttpError ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# endif 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    MaxSdkLogger . UserError ( "Failed to retrieve SKAdNetwork IDs with error: "  +  unityWebRequest . error ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    return  new  SkAdNetworkData ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                try 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    return  JsonUtility . FromJson < SkAdNetworkData > ( unityWebRequest . downloadHandler . text ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                catch  ( Exception  exception ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    MaxSdkLogger . UserError ( "Failed to parse data '"  +  unityWebRequest . downloadHandler . text  +  "' with exception: "  +  exception ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                    return  new  SkAdNetworkData ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								                } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								#if UNITY_2019_3_OR_NEWER 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// <summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// |-----------------------------------------------------------------------------------------------------------------------------------------------------| 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// |         embed             |  use_frameworks! (:linkage => :dynamic)  |  use_frameworks! :linkage => :static  |  `use_frameworks!` line not present  | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// |---------------------------|------------------------------------------|---------------------------------------|--------------------------------------| 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// | Unity-iPhone present      | Do not embed dynamic libraries           | Embed dynamic libraries               | Do not embed dynamic libraries       | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// | Unity-iPhone not present  | Embed dynamic libraries                  | Embed dynamic libraries               | Embed dynamic libraries              | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// |-----------------------------------------------------------------------------------------------------------------------------------------------------| 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// </summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// <param name="buildPath">An iOS build path</param> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        /// <returns>Whether or not the dynamic libraries should be embedded.</returns> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        private  static  bool  ShouldEmbedDynamicLibraries ( string  buildPath ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  podfilePath  =  Path . Combine ( buildPath ,  "Podfile" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! File . Exists ( podfilePath ) )  return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // If the Podfile doesn't have a `Unity-iPhone` target, we should embed the dynamic libraries. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  lines  =  File . ReadAllLines ( podfilePath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  containsUnityIphoneTarget  =  lines . Any ( line  = >  line . Contains ( TargetUnityIphonePodfileLine ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( ! containsUnityIphoneTarget )  return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // If the Podfile does not have a `use_frameworks! :linkage => static` line, we should not embed the dynamic libraries. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  useFrameworksStaticLineIndex  =  Array . FindIndex ( lines ,  line  = >  line . Contains ( UseFrameworksStaticPodfileLine ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            if  ( useFrameworksStaticLineIndex  = =  - 1 )  return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // If more than one of the `use_frameworks!` lines are present, CocoaPods will use the last one. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  useFrameworksLineIndex  =  Array . FindIndex ( lines ,  line  = >  line . Trim ( )  = =  UseFrameworksPodfileLine ) ;  // Check for exact line to avoid matching `use_frameworks! :linkage => static/dynamic` 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            var  useFrameworksDynamicLineIndex  =  Array . FindIndex ( lines ,  line  = >  line . Contains ( UseFrameworksDynamicPodfileLine ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            // Check if `use_frameworks! :linkage => :static` is the last line of the three. If it is, we should embed the dynamic libraries. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								            return  useFrameworksLineIndex  <  useFrameworksStaticLineIndex  & &  useFrameworksDynamicLineIndex  <  useFrameworksStaticLineIndex ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# endif 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-26 03:47:44 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# endif