38 lines
		
	
	
		
			1016 B
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			38 lines
		
	
	
		
			1016 B
		
	
	
	
		
			C#
		
	
	
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								//  EventSystemChecker.cs
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								//  AppLovin MAX Unity Plugin
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								//  Created by Jonathan Liu on 10/23/2022.
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								//  Copyright © 2022 AppLovin. All rights reserved.
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								//
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								#if UNITY_EDITOR
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								using UnityEngine;
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								using UnityEngine.EventSystems;
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								namespace AppLovinMax.Scripts
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								{
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								    /// <summary>
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								    /// A script to check and enable event system as needed for the AppLovin MAX ad prefabs.
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								    /// </summary>
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								    [RequireComponent(typeof(EventSystem))]
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								    public class MaxEventSystemChecker : MonoBehaviour
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								    {
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								        private void Awake()
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								        {
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								            // Enable the EventSystem if there is no other EventSystem in the scene
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								            var eventSystem = GetComponent<EventSystem>();
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								            var currentSystem = UnityEngine.EventSystems.EventSystem.current;
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								            if (currentSystem == null || currentSystem == eventSystem)
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								            {
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								                eventSystem.enabled = true;
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								            }
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								            else
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								            {
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								                eventSystem.enabled = false;
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								            }
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								        }
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								    }
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								}
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								#endif
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