33 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
|  | 
 | ||
|  | /// <summary> | ||
|  | /// This class has been deprecated and will be removed in a future release | ||
|  | /// </summary> | ||
|  | public class MaxUserServiceUnityEditor | ||
|  | { | ||
|  |     private static readonly MaxUserServiceUnityEditor _instance = new MaxUserServiceUnityEditor(); | ||
|  | 
 | ||
|  |     public static MaxUserServiceUnityEditor Instance | ||
|  |     { | ||
|  |         get { return _instance; } | ||
|  |     } | ||
|  | 
 | ||
|  |     /// <summary> | ||
|  |     /// Preload the user consent dialog. You have the option to call this so the consent dialog appears | ||
|  |     /// more quickly when you call <see cref="MaxUserServiceUnityEditor.ShowConsentDialog"/>. | ||
|  |     /// </summary> | ||
|  |     public void PreloadConsentDialog() | ||
|  |     { | ||
|  |         MaxSdkLogger.UserWarning("The consent dialog cannot be pre-loaded in the Unity Editor. Please export the project to Android first."); | ||
|  |     } | ||
|  | 
 | ||
|  |     /// <summary> | ||
|  |     /// Show the user consent dialog to the user using one from AppLovin's SDK. You should check that you actually need to show the consent dialog | ||
|  |     /// by checking <see cref="SdkConfiguration.ConsentDialogState"/> in the completion block of <see cref="MaxSdkCallbacks.OnSdkInitializedEvent"/>. | ||
|  |     /// Please make sure to implement the callback <see cref="MaxSdkCallbacks.OnSdkConsentDialogDismissedEvent"/>. | ||
|  |     /// </summary> | ||
|  |     public void ShowConsentDialog() | ||
|  |     { | ||
|  |         MaxSdkLogger.UserWarning("The consent dialog cannot be shown in the Unity Editor. Please export the project to Android first."); | ||
|  |     } | ||
|  | } |