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								#if UNITY_IOS
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								using System.IO;
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								using UnityEditor;
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								using UnityEditor.Callbacks;
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								using UnityEditor.iOS.Xcode;
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								using UnityEngine;
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								namespace AmazonInternal.Editor.Postbuild {
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								    public static class AmazonPostBuildiOS {
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								        [PostProcessBuildAttribute(1)]
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								        public static void OnPostprocessBuild(BuildTarget buildTarget, string path) {
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								            if (buildTarget != BuildTarget.iOS)
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								                return;
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								            string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
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								            string pbxProjectPath = PBXProject.GetPBXProjectPath(path);
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								            PBXProject pbxProject = new PBXProject();
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								            pbxProject.ReadFromFile(pbxProjectPath);
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								            string[] targetGuids = new string[2] {
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								                pbxProject.GetUnityMainTargetGuid(),
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								                pbxProject.GetUnityFrameworkTargetGuid()
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								            };
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								            pbxProject.SetBuildProperty(targetGuids, "ENABLE_BITCODE", "NO");
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								            pbxProject.WriteToFile(pbxProjectPath);
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								        }        
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								    }
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								}
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								#endif
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