73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
| using UnityEngine;
 | |
| 
 | |
| namespace Guru.UI
 | |
| {
 | |
|     public class GuruContext: Context
 | |
|     {
 | |
|         private static GuruContext _instance;
 | |
|         public static GuruContext Instance
 | |
|         {
 | |
|             get
 | |
|             {
 | |
|                 if (_instance == null)
 | |
|                     _instance = Create<GuruContext>();
 | |
|                 
 | |
|                 return _instance;
 | |
|             }
 | |
|         }
 | |
|         private GuruResManager _resMgr;
 | |
|         private GuruUIController _uiCtrl;
 | |
| 
 | |
|         /// <summary>
 | |
|         /// 初始化调用
 | |
|         /// </summary>
 | |
|         protected override void OnCreated()
 | |
|         {
 | |
|             _resMgr = GuruResManager.Create(this); // 资源控制器
 | |
|             _uiCtrl = GuruUIController.Create(this); // UI 控制器
 | |
|         }
 | |
|         
 | |
|         protected override void OnStart()
 | |
|         {
 | |
|             AutoOrientation();
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// 设置旋转
 | |
|         /// </summary>
 | |
|         /// <param name="orientation"></param>
 | |
|         public void SetOrientation(ScreenOrientation orientation = ScreenOrientation.Portrait)
 | |
|         {
 | |
|             _uiCtrl.SetOrientation(orientation);
 | |
|         }
 | |
|         
 | |
|         /// <summary>
 | |
|         /// 自动调整方向
 | |
|         /// </summary>
 | |
|         private void AutoOrientation()
 | |
|         {
 | |
|             // 旋转方向
 | |
|             var o = Screen.width > Screen.height ? ScreenOrientation.Landscape : ScreenOrientation.Portrait;
 | |
|             SetOrientation(o);
 | |
|         }
 | |
|         
 | |
|         
 | |
| 
 | |
|         
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
|     }
 | |
| } |