using Guru.UI; using UnityEngine; namespace Guru { public class GuruUIController: IController { public string Name => "guru_ui"; public Context Context { get; set; } //----------- 设置分辨率 -------------- public static readonly int DefaultDesignSize_1080 = 1080; public static readonly int DefaultDesignSize_2340 = 2340; public int designWidth; public int designHeight; private UIRoot _root; public static GuruUIController Create(Context context) { var root = new GuruUIController { Context = context }; root.Init(); return root; } private GuruResManager _resMgr; /// /// 初始化 /// public void Init() { _resMgr = Context.GetResManager(); CreateRoot(); SetOrientation(); } public void SetOrientation(ScreenOrientation orientation = ScreenOrientation.Portrait) { if (orientation == ScreenOrientation.Portrait) { designWidth = DefaultDesignSize_1080; designHeight = DefaultDesignSize_2340; } else { designWidth = DefaultDesignSize_2340; designHeight = DefaultDesignSize_1080; } } private void CreateRoot() { _root = UIRoot.Instance; } public RectTransform AddNode(string nodePath = "", Transform parent = null) { return _root.CreateNodeFromPath(nodePath, parent); } } }