using Guru.UI; using UnityEngine; namespace Guru { public class GuruApp { private static GuruApp _instance; public static GuruApp Instance { get { if (_instance == null) Install(); return _instance; } } public static void Install() { _instance = new GuruApp(); _instance.Init(); } private GuruContext _context; private GuruUIController _uiController; private void Init() { _context = GuruContext.Instance; _uiController = _context.GetController(); } public void Dispose() { _context.Dispose(); } public class GuruApp_UI { private static GuruUIController _uiController; internal static GuruUIController Controller_ { get { if(_uiController == null) _uiController = GuruApp.Instance._uiController; return _uiController; } } public static RectTransform AddNode(string nodePath = "", Transform parent = null) { return Controller_.AddNode(nodePath, parent); } } } }