com.guru.unity.adjust/Adjust/Unity/AdjustAdRevenue.cs

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C#
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2023-12-26 03:52:53 +00:00
using System;
using System.Collections.Generic;
namespace com.adjust.sdk
{
public class AdjustAdRevenue
{
internal string source;
internal double? revenue;
internal string currency;
internal int? adImpressionsCount;
internal string adRevenueNetwork;
internal string adRevenueUnit;
internal string adRevenuePlacement;
internal List<string> partnerList;
internal List<string> callbackList;
public AdjustAdRevenue(string source)
{
this.source = source;
}
public void setRevenue(double amount, string currency)
{
this.revenue = amount;
this.currency = currency;
}
public void setAdImpressionsCount(int adImpressionsCount)
{
this.adImpressionsCount = adImpressionsCount;
}
public void setAdRevenueNetwork(string adRevenueNetwork)
{
this.adRevenueNetwork = adRevenueNetwork;
}
public void setAdRevenueUnit(string adRevenueUnit)
{
this.adRevenueUnit = adRevenueUnit;
}
public void setAdRevenuePlacement(string adRevenuePlacement)
{
this.adRevenuePlacement = adRevenuePlacement;
}
public void addCallbackParameter(string key, string value)
{
if (callbackList == null)
{
callbackList = new List<string>();
}
callbackList.Add(key);
callbackList.Add(value);
}
public void addPartnerParameter(string key, string value)
{
if (partnerList == null)
{
partnerList = new List<string>();
}
partnerList.Add(key);
partnerList.Add(value);
}
}
}