DofKcpDemo/Assets/Scripts/NetworkGen/Messages.cs

264 lines
10 KiB
C#

// This file was generated by a tool; you should avoid making direct changes.
// Consider using 'partial classes' to extend these types
// Input: messages.proto
#pragma warning disable CS1591, CS0612, CS3021
namespace Dof
{
[global::ProtoBuf.ProtoContract()]
public partial class ClientMessage
{
[global::ProtoBuf.ProtoMember(1, Name = @"player_enter")]
public PlayerEnter PlayerEnter
{
get { return __pbn__actual.Is(1) ? ((PlayerEnter)__pbn__actual.Object) : default(PlayerEnter); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(1, value); }
}
public bool ShouldSerializePlayerEnter() => __pbn__actual.Is(1);
public void ResetPlayerEnter() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 1);
private global::ProtoBuf.DiscriminatedUnionObject __pbn__actual;
[global::ProtoBuf.ProtoMember(2, Name = @"level_prepared")]
public LevelPrepared LevelPrepared
{
get { return __pbn__actual.Is(2) ? ((LevelPrepared)__pbn__actual.Object) : default(LevelPrepared); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(2, value); }
}
public bool ShouldSerializeLevelPrepared() => __pbn__actual.Is(2);
public void ResetLevelPrepared() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 2);
[global::ProtoBuf.ProtoMember(3, Name = @"point_found")]
public PointFound PointFound
{
get { return __pbn__actual.Is(3) ? ((PointFound)__pbn__actual.Object) : default(PointFound); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(3, value); }
}
public bool ShouldSerializePointFound() => __pbn__actual.Is(3);
public void ResetPointFound() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 3);
[global::ProtoBuf.ProtoMember(4, Name = @"level_end")]
public LevelEnd LevelEnd
{
get { return __pbn__actual.Is(4) ? ((LevelEnd)__pbn__actual.Object) : default(LevelEnd); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(4, value); }
}
public bool ShouldSerializeLevelEnd() => __pbn__actual.Is(4);
public void ResetLevelEnd() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 4);
[global::ProtoBuf.ProtoMember(5, Name = @"all_level_end")]
public AllLevelEnd AllLevelEnd
{
get { return __pbn__actual.Is(5) ? ((AllLevelEnd)__pbn__actual.Object) : default(AllLevelEnd); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(5, value); }
}
public bool ShouldSerializeAllLevelEnd() => __pbn__actual.Is(5);
public void ResetAllLevelEnd() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 5);
[global::ProtoBuf.ProtoMember(6, Name = @"player_leave")]
public PlayerLeave PlayerLeave
{
get { return __pbn__actual.Is(6) ? ((PlayerLeave)__pbn__actual.Object) : default(PlayerLeave); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(6, value); }
}
public bool ShouldSerializePlayerLeave() => __pbn__actual.Is(6);
public void ResetPlayerLeave() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 6);
}
[global::ProtoBuf.ProtoContract()]
public partial class ServerMessage
{
[global::ProtoBuf.ProtoMember(1, Name = @"player_entered")]
public PlayerEntered PlayerEntered
{
get { return __pbn__actual.Is(1) ? ((PlayerEntered)__pbn__actual.Object) : default(PlayerEntered); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(1, value); }
}
public bool ShouldSerializePlayerEntered() => __pbn__actual.Is(1);
public void ResetPlayerEntered() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 1);
private global::ProtoBuf.DiscriminatedUnionObject __pbn__actual;
[global::ProtoBuf.ProtoMember(2, Name = @"game_start")]
public GameStart GameStart
{
get { return __pbn__actual.Is(2) ? ((GameStart)__pbn__actual.Object) : default(GameStart); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(2, value); }
}
public bool ShouldSerializeGameStart() => __pbn__actual.Is(2);
public void ResetGameStart() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 2);
[global::ProtoBuf.ProtoMember(3, Name = @"level_start")]
public LevelStart LevelStart
{
get { return __pbn__actual.Is(3) ? ((LevelStart)__pbn__actual.Object) : default(LevelStart); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(3, value); }
}
public bool ShouldSerializeLevelStart() => __pbn__actual.Is(3);
public void ResetLevelStart() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 3);
[global::ProtoBuf.ProtoMember(4, Name = @"point_found")]
public PointFound PointFound
{
get { return __pbn__actual.Is(4) ? ((PointFound)__pbn__actual.Object) : default(PointFound); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(4, value); }
}
public bool ShouldSerializePointFound() => __pbn__actual.Is(4);
public void ResetPointFound() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 4);
[global::ProtoBuf.ProtoMember(5, Name = @"game_finish")]
public GameFinish GameFinish
{
get { return __pbn__actual.Is(5) ? ((GameFinish)__pbn__actual.Object) : default(GameFinish); }
set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(5, value); }
}
public bool ShouldSerializeGameFinish() => __pbn__actual.Is(5);
public void ResetGameFinish() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 5);
}
[global::ProtoBuf.ProtoContract()]
public partial class PlayerEnter
{
[global::ProtoBuf.ProtoMember(1, Name = @"room_id")]
[global::System.ComponentModel.DefaultValue("")]
public string RoomId { get; set; } = "";
[global::ProtoBuf.ProtoMember(2, Name = @"uid")]
[global::System.ComponentModel.DefaultValue("")]
public string Uid { get; set; } = "";
[global::ProtoBuf.ProtoMember(3, Name = @"nick_name")]
[global::System.ComponentModel.DefaultValue("")]
public string NickName { get; set; } = "";
[global::ProtoBuf.ProtoMember(4, Name = @"country")]
[global::System.ComponentModel.DefaultValue("")]
public string Country { get; set; } = "";
}
[global::ProtoBuf.ProtoContract()]
public partial class LevelResource
{
[global::ProtoBuf.ProtoMember(1, Name = @"level_id")]
[global::System.ComponentModel.DefaultValue("")]
public string LevelId { get; set; } = "";
[global::ProtoBuf.ProtoMember(2, Name = @"android_generation")]
[global::System.ComponentModel.DefaultValue("")]
public string AndroidGeneration { get; set; } = "";
[global::ProtoBuf.ProtoMember(3, Name = @"ios_generation")]
[global::System.ComponentModel.DefaultValue("")]
public string IosGeneration { get; set; } = "";
}
[global::ProtoBuf.ProtoContract()]
public partial class PlayerEntered
{
[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
public long Cid { get; set; }
}
[global::ProtoBuf.ProtoContract()]
public partial class GameStart
{
[global::ProtoBuf.ProtoMember(1, Name = @"level_resource")]
public global::System.Collections.Generic.List<LevelResource> LevelResources { get; } = new global::System.Collections.Generic.List<LevelResource>();
}
[global::ProtoBuf.ProtoContract()]
public partial class LevelPrepared
{
[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
public long Cid { get; set; }
[global::ProtoBuf.ProtoMember(2, Name = @"level")]
[global::System.ComponentModel.DefaultValue("")]
public string Level { get; set; } = "";
}
[global::ProtoBuf.ProtoContract()]
public partial class LevelStart
{
[global::ProtoBuf.ProtoMember(1, Name = @"level")]
[global::System.ComponentModel.DefaultValue("")]
public string Level { get; set; } = "";
}
[global::ProtoBuf.ProtoContract()]
public partial class PointFound
{
[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
public long Cid { get; set; }
[global::ProtoBuf.ProtoMember(2, Name = @"level")]
[global::System.ComponentModel.DefaultValue("")]
public string Level { get; set; } = "";
[global::ProtoBuf.ProtoMember(3, Name = @"point_id")]
public int PointId { get; set; }
}
[global::ProtoBuf.ProtoContract()]
public partial class LevelEnd
{
[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
public long Cid { get; set; }
[global::ProtoBuf.ProtoMember(2, Name = @"level")]
[global::System.ComponentModel.DefaultValue("")]
public string Level { get; set; } = "";
}
[global::ProtoBuf.ProtoContract()]
public partial class AllLevelEnd
{
[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
public long Cid { get; set; }
}
[global::ProtoBuf.ProtoContract()]
public partial class GameScore
{
[global::ProtoBuf.ProtoMember(1, Name = @"uid")]
[global::System.ComponentModel.DefaultValue("")]
public string Uid { get; set; } = "";
[global::ProtoBuf.ProtoMember(2, Name = @"score")]
public int Score { get; set; }
}
[global::ProtoBuf.ProtoContract()]
public partial class GameFinish
{
[global::ProtoBuf.ProtoMember(1, Name = @"scores")]
public global::System.Collections.Generic.List<GameScore> Scores { get; } = new global::System.Collections.Generic.List<GameScore>();
}
[global::ProtoBuf.ProtoContract()]
public partial class PlayerLeave
{
[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
public long Cid { get; set; }
}
}
#pragma warning restore CS1591, CS0612, CS3021