Add close connection
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				|  | @ -772,7 +772,7 @@ RectTransform: | |||
|   m_AnchorMin: {x: 0.5, y: 0.5} | ||||
|   m_AnchorMax: {x: 0.5, y: 0.5} | ||||
|   m_AnchoredPosition: {x: 0, y: 0} | ||||
|   m_SizeDelta: {x: 1000, y: 100} | ||||
|   m_SizeDelta: {x: 1000, y: 200} | ||||
|   m_Pivot: {x: 0.5, y: 0.5} | ||||
| --- !u!1 &549377895 | ||||
| GameObject: | ||||
|  |  | |||
|  | @ -49,6 +49,8 @@ public class GameClient : MonoBehaviour | |||
|     { | ||||
|         _kcpDofClient.OnConnected -= OnConnected; | ||||
|         _kcpDofClient.OnServerMessage -= OnServerMessage; | ||||
| 
 | ||||
|         _kcpDofClient.Close(); | ||||
|     } | ||||
| 
 | ||||
|     IEnumerator _DelayCall(float delay_secs, Action callback) | ||||
|  | @ -187,7 +189,7 @@ public class GameClient : MonoBehaviour | |||
|     { | ||||
|         if (msg.PlayerEntered != null) | ||||
|         { | ||||
|             infoText.text = $"Player Enter cid: {msg.PlayerEntered.Cid}, Waiting for player"; | ||||
|             infoText.text = $"{nickName} Enter cid: {msg.PlayerEntered.Cid}, Waiting for other player"; | ||||
|             goes[1].SetActive(false);             | ||||
|         } | ||||
|         else if (msg.GameStart != null) | ||||
|  |  | |||
|  | @ -63,6 +63,11 @@ public class KcpDofClient : KcpListener | |||
|         dataBuf.Release(); | ||||
|     } | ||||
| 
 | ||||
|     public void Close() | ||||
|     { | ||||
|         _kcpClient.stop(); | ||||
|     } | ||||
| 
 | ||||
|     public void onConnected(Ukcp ukcp) | ||||
|     { | ||||
|         Debug.Log($"[KcpDofClient]onConnected"); | ||||
|  |  | |||
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