87 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Protocol Buffer
		
	
	
		
		
			
		
	
	
			87 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Protocol Buffer
		
	
	
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								syntax = "proto3";
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								package dof;
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								option go_package = "./;pb";
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								// ClientMessage 客户端发送给服务端的消息类型
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								message ClientMessage {
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								  oneof actual {
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								    PlayerEnter player_enter = 1;
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								    LevelPrepared level_prepared = 2;
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								    PointFound point_found = 3;
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								    LevelEnd level_end = 4;
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								    AllLevelEnd all_level_end = 5;
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								    PlayerLeave player_leave = 6;
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								  }
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								}
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								// ServerMessage 服务端发送给客户端的消息类型
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								message ServerMessage {
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								  oneof actual {
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								    PlayerEntered player_entered = 1;
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								    GameStart game_start = 2;
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								    LevelStart level_start = 3;
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								    PointFound point_found = 4;
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								    GameFinish game_finish = 5;
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								  }
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								}
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								// PlayerEnter 客户端进入房间
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								message PlayerEnter {
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								  string room_id = 1;
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								  string uid = 2;
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								  string nick_name = 3;
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								  string country = 4;
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								}
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								message LevelResource {
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								  string level_id = 1;
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								  string android_generation = 2;
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								  string ios_generation = 3;
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								}
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								// PlayerEntered 服务端接收到 PlayerEnter 消息后发还给客户端的回执
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								message PlayerEntered {
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								  int64 cid = 1;
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								}
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								message GameStart {
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								  repeated LevelResource level_resource = 1;
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								}
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								message LevelPrepared {
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								  int64 cid = 1;
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								  string level = 2;
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								}
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								message LevelStart {
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								  string level = 1;
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								}
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								message PointFound {
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								  int64 cid = 1;
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								  string level = 2;
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								  int32 point_id = 3;
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								}
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								message LevelEnd {
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								  int64 cid = 1;
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								  string level = 2;
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								}
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								message AllLevelEnd {
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								  int64 cid = 1;
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								}
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								message GameScore {
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								  string uid = 1;
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								  int32 score = 2;
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								}
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								message GameFinish {
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								  repeated GameScore scores = 1;
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								}
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								message PlayerLeave {
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								  int64 cid = 1;
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								}
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