117 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
		
			
		
	
	
			117 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
| 
								 | 
							
								Shader "TextMeshPro/Sprite"
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									Properties
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
								        [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
							 | 
						||
| 
								 | 
							
										_Color ("Tint", Color) = (1,1,1,1)
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										_StencilComp ("Stencil Comparison", Float) = 8
							 | 
						||
| 
								 | 
							
										_Stencil ("Stencil ID", Float) = 0
							 | 
						||
| 
								 | 
							
										_StencilOp ("Stencil Operation", Float) = 0
							 | 
						||
| 
								 | 
							
										_StencilWriteMask ("Stencil Write Mask", Float) = 255
							 | 
						||
| 
								 | 
							
										_StencilReadMask ("Stencil Read Mask", Float) = 255
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										_CullMode ("Cull Mode", Float) = 0
							 | 
						||
| 
								 | 
							
										_ColorMask ("Color Mask", Float) = 15
							 | 
						||
| 
								 | 
							
										_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SubShader
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										Tags
							 | 
						||
| 
								 | 
							
										{ 
							 | 
						||
| 
								 | 
							
											"Queue"="Transparent" 
							 | 
						||
| 
								 | 
							
											"IgnoreProjector"="True" 
							 | 
						||
| 
								 | 
							
											"RenderType"="Transparent" 
							 | 
						||
| 
								 | 
							
											"PreviewType"="Plane"
							 | 
						||
| 
								 | 
							
											"CanUseSpriteAtlas"="True"
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										Stencil
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											Ref [_Stencil]
							 | 
						||
| 
								 | 
							
											Comp [_StencilComp]
							 | 
						||
| 
								 | 
							
											Pass [_StencilOp] 
							 | 
						||
| 
								 | 
							
											ReadMask [_StencilReadMask]
							 | 
						||
| 
								 | 
							
											WriteMask [_StencilWriteMask]
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Cull [_CullMode]
							 | 
						||
| 
								 | 
							
										Lighting Off
							 | 
						||
| 
								 | 
							
										ZWrite Off
							 | 
						||
| 
								 | 
							
										ZTest [unity_GUIZTestMode]
							 | 
						||
| 
								 | 
							
										Blend SrcAlpha OneMinusSrcAlpha
							 | 
						||
| 
								 | 
							
										ColorMask [_ColorMask]
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Pass
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
								            Name "Default"
							 | 
						||
| 
								 | 
							
										CGPROGRAM
							 | 
						||
| 
								 | 
							
											#pragma vertex vert
							 | 
						||
| 
								 | 
							
											#pragma fragment frag
							 | 
						||
| 
								 | 
							
								            #pragma target 2.0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											#include "UnityCG.cginc"
							 | 
						||
| 
								 | 
							
											#include "UnityUI.cginc"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            #pragma multi_compile __ UNITY_UI_CLIP_RECT
							 | 
						||
| 
								 | 
							
								            #pragma multi_compile __ UNITY_UI_ALPHACLIP
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											struct appdata_t
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												float4 vertex   : POSITION;
							 | 
						||
| 
								 | 
							
												float4 color    : COLOR;
							 | 
						||
| 
								 | 
							
												float2 texcoord : TEXCOORD0;
							 | 
						||
| 
								 | 
							
								                UNITY_VERTEX_INPUT_INSTANCE_ID
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											struct v2f
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												float4 vertex   : SV_POSITION;
							 | 
						||
| 
								 | 
							
												fixed4 color    : COLOR;
							 | 
						||
| 
								 | 
							
								                float2 texcoord  : TEXCOORD0;
							 | 
						||
| 
								 | 
							
												float4 worldPosition : TEXCOORD1;
							 | 
						||
| 
								 | 
							
								                UNITY_VERTEX_OUTPUT_STEREO
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
								            sampler2D _MainTex;
							 | 
						||
| 
								 | 
							
											fixed4 _Color;
							 | 
						||
| 
								 | 
							
											fixed4 _TextureSampleAdd;
							 | 
						||
| 
								 | 
							
											float4 _ClipRect;
							 | 
						||
| 
								 | 
							
								            float4 _MainTex_ST;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            v2f vert(appdata_t v)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												v2f OUT;
							 | 
						||
| 
								 | 
							
								                UNITY_SETUP_INSTANCE_ID(v);
							 | 
						||
| 
								 | 
							
								                UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
							 | 
						||
| 
								 | 
							
								                OUT.worldPosition = v.vertex;
							 | 
						||
| 
								 | 
							
												OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
								                OUT.color = v.color * _Color;
							 | 
						||
| 
								 | 
							
												return OUT;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											fixed4 frag(v2f IN) : SV_Target
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
								                #ifdef UNITY_UI_CLIP_RECT
							 | 
						||
| 
								 | 
							
													color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
							 | 
						||
| 
								 | 
							
												#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												#ifdef UNITY_UI_ALPHACLIP
							 | 
						||
| 
								 | 
							
													clip (color.a - 0.001);
							 | 
						||
| 
								 | 
							
												#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return color;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										ENDCG
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 |