264 lines
10 KiB
C#
264 lines
10 KiB
C#
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// This file was generated by a tool; you should avoid making direct changes.
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// Consider using 'partial classes' to extend these types
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// Input: messages.proto
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#pragma warning disable CS1591, CS0612, CS3021
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namespace Dof
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{
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[global::ProtoBuf.ProtoContract()]
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public partial class ClientMessage
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"player_enter")]
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public PlayerEnter PlayerEnter
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{
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get { return __pbn__actual.Is(1) ? ((PlayerEnter)__pbn__actual.Object) : default(PlayerEnter); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(1, value); }
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}
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public bool ShouldSerializePlayerEnter() => __pbn__actual.Is(1);
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public void ResetPlayerEnter() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 1);
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private global::ProtoBuf.DiscriminatedUnionObject __pbn__actual;
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[global::ProtoBuf.ProtoMember(2, Name = @"level_prepared")]
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public LevelPrepared LevelPrepared
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{
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get { return __pbn__actual.Is(2) ? ((LevelPrepared)__pbn__actual.Object) : default(LevelPrepared); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(2, value); }
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}
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public bool ShouldSerializeLevelPrepared() => __pbn__actual.Is(2);
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public void ResetLevelPrepared() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 2);
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[global::ProtoBuf.ProtoMember(3, Name = @"point_found")]
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public PointFound PointFound
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{
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get { return __pbn__actual.Is(3) ? ((PointFound)__pbn__actual.Object) : default(PointFound); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(3, value); }
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}
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public bool ShouldSerializePointFound() => __pbn__actual.Is(3);
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public void ResetPointFound() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 3);
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[global::ProtoBuf.ProtoMember(4, Name = @"level_end")]
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public LevelEnd LevelEnd
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{
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get { return __pbn__actual.Is(4) ? ((LevelEnd)__pbn__actual.Object) : default(LevelEnd); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(4, value); }
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}
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public bool ShouldSerializeLevelEnd() => __pbn__actual.Is(4);
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public void ResetLevelEnd() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 4);
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[global::ProtoBuf.ProtoMember(5, Name = @"all_level_end")]
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public AllLevelEnd AllLevelEnd
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{
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get { return __pbn__actual.Is(5) ? ((AllLevelEnd)__pbn__actual.Object) : default(AllLevelEnd); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(5, value); }
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}
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public bool ShouldSerializeAllLevelEnd() => __pbn__actual.Is(5);
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public void ResetAllLevelEnd() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 5);
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[global::ProtoBuf.ProtoMember(6, Name = @"player_leave")]
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public PlayerLeave PlayerLeave
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{
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get { return __pbn__actual.Is(6) ? ((PlayerLeave)__pbn__actual.Object) : default(PlayerLeave); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(6, value); }
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}
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public bool ShouldSerializePlayerLeave() => __pbn__actual.Is(6);
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public void ResetPlayerLeave() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 6);
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class ServerMessage
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"player_entered")]
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public PlayerEntered PlayerEntered
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{
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get { return __pbn__actual.Is(1) ? ((PlayerEntered)__pbn__actual.Object) : default(PlayerEntered); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(1, value); }
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}
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public bool ShouldSerializePlayerEntered() => __pbn__actual.Is(1);
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public void ResetPlayerEntered() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 1);
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private global::ProtoBuf.DiscriminatedUnionObject __pbn__actual;
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[global::ProtoBuf.ProtoMember(2, Name = @"game_start")]
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public GameStart GameStart
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{
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get { return __pbn__actual.Is(2) ? ((GameStart)__pbn__actual.Object) : default(GameStart); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(2, value); }
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}
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public bool ShouldSerializeGameStart() => __pbn__actual.Is(2);
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public void ResetGameStart() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 2);
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[global::ProtoBuf.ProtoMember(3, Name = @"level_start")]
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public LevelStart LevelStart
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{
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get { return __pbn__actual.Is(3) ? ((LevelStart)__pbn__actual.Object) : default(LevelStart); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(3, value); }
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}
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public bool ShouldSerializeLevelStart() => __pbn__actual.Is(3);
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public void ResetLevelStart() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 3);
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[global::ProtoBuf.ProtoMember(4, Name = @"point_found")]
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public PointFound PointFound
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{
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get { return __pbn__actual.Is(4) ? ((PointFound)__pbn__actual.Object) : default(PointFound); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(4, value); }
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}
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public bool ShouldSerializePointFound() => __pbn__actual.Is(4);
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public void ResetPointFound() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 4);
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[global::ProtoBuf.ProtoMember(5, Name = @"game_finish")]
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public GameFinish GameFinish
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{
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get { return __pbn__actual.Is(5) ? ((GameFinish)__pbn__actual.Object) : default(GameFinish); }
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set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(5, value); }
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}
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public bool ShouldSerializeGameFinish() => __pbn__actual.Is(5);
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public void ResetGameFinish() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 5);
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class PlayerEnter
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"room_id")]
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[global::System.ComponentModel.DefaultValue("")]
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public string RoomId { get; set; } = "";
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[global::ProtoBuf.ProtoMember(2, Name = @"uid")]
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[global::System.ComponentModel.DefaultValue("")]
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public string Uid { get; set; } = "";
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[global::ProtoBuf.ProtoMember(3, Name = @"nick_name")]
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[global::System.ComponentModel.DefaultValue("")]
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public string NickName { get; set; } = "";
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[global::ProtoBuf.ProtoMember(4, Name = @"country")]
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[global::System.ComponentModel.DefaultValue("")]
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public string Country { get; set; } = "";
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class LevelResource
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"level_id")]
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[global::System.ComponentModel.DefaultValue("")]
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public string LevelId { get; set; } = "";
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[global::ProtoBuf.ProtoMember(2, Name = @"android_generation")]
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[global::System.ComponentModel.DefaultValue("")]
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public string AndroidGeneration { get; set; } = "";
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[global::ProtoBuf.ProtoMember(3, Name = @"ios_generation")]
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[global::System.ComponentModel.DefaultValue("")]
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public string IosGeneration { get; set; } = "";
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class PlayerEntered
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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public long Cid { get; set; }
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class GameStart
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"level_resource")]
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public global::System.Collections.Generic.List<LevelResource> LevelResources { get; } = new global::System.Collections.Generic.List<LevelResource>();
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class LevelPrepared
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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public long Cid { get; set; }
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[global::ProtoBuf.ProtoMember(2, Name = @"level")]
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[global::System.ComponentModel.DefaultValue("")]
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public string Level { get; set; } = "";
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class LevelStart
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"level")]
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[global::System.ComponentModel.DefaultValue("")]
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public string Level { get; set; } = "";
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class PointFound
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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public long Cid { get; set; }
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[global::ProtoBuf.ProtoMember(2, Name = @"level")]
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[global::System.ComponentModel.DefaultValue("")]
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public string Level { get; set; } = "";
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[global::ProtoBuf.ProtoMember(3, Name = @"point_id")]
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public int PointId { get; set; }
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class LevelEnd
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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public long Cid { get; set; }
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[global::ProtoBuf.ProtoMember(2, Name = @"level")]
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[global::System.ComponentModel.DefaultValue("")]
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public string Level { get; set; } = "";
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class AllLevelEnd
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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public long Cid { get; set; }
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class GameScore
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"uid")]
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[global::System.ComponentModel.DefaultValue("")]
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public string Uid { get; set; } = "";
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[global::ProtoBuf.ProtoMember(2, Name = @"score")]
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public int Score { get; set; }
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class GameFinish
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"scores")]
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public global::System.Collections.Generic.List<GameScore> Scores { get; } = new global::System.Collections.Generic.List<GameScore>();
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class PlayerLeave
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{
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[global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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public long Cid { get; set; }
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}
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}
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#pragma warning restore CS1591, CS0612, CS3021
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