264 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			264 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C#
		
	
	
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								// This file was generated by a tool; you should avoid making direct changes.
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								// Consider using 'partial classes' to extend these types
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								// Input: messages.proto
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								#pragma warning disable CS1591, CS0612, CS3021
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								namespace Dof
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								{
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class ClientMessage
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"player_enter")]
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								        public PlayerEnter PlayerEnter
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								        {
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								            get { return __pbn__actual.Is(1) ? ((PlayerEnter)__pbn__actual.Object) : default(PlayerEnter); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(1, value); }
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								        }
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								        public bool ShouldSerializePlayerEnter() => __pbn__actual.Is(1);
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								        public void ResetPlayerEnter() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 1);
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								        private global::ProtoBuf.DiscriminatedUnionObject __pbn__actual;
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								        [global::ProtoBuf.ProtoMember(2, Name = @"level_prepared")]
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								        public LevelPrepared LevelPrepared
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								        {
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								            get { return __pbn__actual.Is(2) ? ((LevelPrepared)__pbn__actual.Object) : default(LevelPrepared); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(2, value); }
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								        }
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								        public bool ShouldSerializeLevelPrepared() => __pbn__actual.Is(2);
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								        public void ResetLevelPrepared() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 2);
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								        [global::ProtoBuf.ProtoMember(3, Name = @"point_found")]
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								        public PointFound PointFound
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								        {
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								            get { return __pbn__actual.Is(3) ? ((PointFound)__pbn__actual.Object) : default(PointFound); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(3, value); }
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								        }
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								        public bool ShouldSerializePointFound() => __pbn__actual.Is(3);
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								        public void ResetPointFound() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 3);
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								        [global::ProtoBuf.ProtoMember(4, Name = @"level_end")]
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								        public LevelEnd LevelEnd
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								        {
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								            get { return __pbn__actual.Is(4) ? ((LevelEnd)__pbn__actual.Object) : default(LevelEnd); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(4, value); }
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								        }
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								        public bool ShouldSerializeLevelEnd() => __pbn__actual.Is(4);
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								        public void ResetLevelEnd() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 4);
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								        [global::ProtoBuf.ProtoMember(5, Name = @"all_level_end")]
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								        public AllLevelEnd AllLevelEnd
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								        {
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								            get { return __pbn__actual.Is(5) ? ((AllLevelEnd)__pbn__actual.Object) : default(AllLevelEnd); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(5, value); }
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								        }
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								        public bool ShouldSerializeAllLevelEnd() => __pbn__actual.Is(5);
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								        public void ResetAllLevelEnd() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 5);
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								        [global::ProtoBuf.ProtoMember(6, Name = @"player_leave")]
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								        public PlayerLeave PlayerLeave
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								        {
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								            get { return __pbn__actual.Is(6) ? ((PlayerLeave)__pbn__actual.Object) : default(PlayerLeave); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(6, value); }
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								        }
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								        public bool ShouldSerializePlayerLeave() => __pbn__actual.Is(6);
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								        public void ResetPlayerLeave() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 6);
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class ServerMessage
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"player_entered")]
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								        public PlayerEntered PlayerEntered
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								        {
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								            get { return __pbn__actual.Is(1) ? ((PlayerEntered)__pbn__actual.Object) : default(PlayerEntered); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(1, value); }
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								        }
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								        public bool ShouldSerializePlayerEntered() => __pbn__actual.Is(1);
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								        public void ResetPlayerEntered() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 1);
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								        private global::ProtoBuf.DiscriminatedUnionObject __pbn__actual;
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								        [global::ProtoBuf.ProtoMember(2, Name = @"game_start")]
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								        public GameStart GameStart
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								        {
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								            get { return __pbn__actual.Is(2) ? ((GameStart)__pbn__actual.Object) : default(GameStart); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(2, value); }
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								        }
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								        public bool ShouldSerializeGameStart() => __pbn__actual.Is(2);
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								        public void ResetGameStart() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 2);
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								        [global::ProtoBuf.ProtoMember(3, Name = @"level_start")]
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								        public LevelStart LevelStart
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								        {
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								            get { return __pbn__actual.Is(3) ? ((LevelStart)__pbn__actual.Object) : default(LevelStart); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(3, value); }
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								        }
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								        public bool ShouldSerializeLevelStart() => __pbn__actual.Is(3);
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								        public void ResetLevelStart() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 3);
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								        [global::ProtoBuf.ProtoMember(4, Name = @"point_found")]
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								        public PointFound PointFound
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								        {
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								            get { return __pbn__actual.Is(4) ? ((PointFound)__pbn__actual.Object) : default(PointFound); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(4, value); }
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								        }
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								        public bool ShouldSerializePointFound() => __pbn__actual.Is(4);
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								        public void ResetPointFound() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 4);
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								        [global::ProtoBuf.ProtoMember(5, Name = @"game_finish")]
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								        public GameFinish GameFinish
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								        {
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								            get { return __pbn__actual.Is(5) ? ((GameFinish)__pbn__actual.Object) : default(GameFinish); }
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								            set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(5, value); }
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								        }
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								        public bool ShouldSerializeGameFinish() => __pbn__actual.Is(5);
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								        public void ResetGameFinish() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 5);
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class PlayerEnter
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"room_id")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string RoomId { get; set; } = "";
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								        [global::ProtoBuf.ProtoMember(2, Name = @"uid")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string Uid { get; set; } = "";
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								        [global::ProtoBuf.ProtoMember(3, Name = @"nick_name")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string NickName { get; set; } = "";
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								        [global::ProtoBuf.ProtoMember(4, Name = @"country")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string Country { get; set; } = "";
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class LevelResource
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"level_id")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string LevelId { get; set; } = "";
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								        [global::ProtoBuf.ProtoMember(2, Name = @"android_generation")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string AndroidGeneration { get; set; } = "";
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								        [global::ProtoBuf.ProtoMember(3, Name = @"ios_generation")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string IosGeneration { get; set; } = "";
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class PlayerEntered
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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								        public long Cid { get; set; }
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class GameStart
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"level_resource")]
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								        public global::System.Collections.Generic.List<LevelResource> LevelResources { get; } = new global::System.Collections.Generic.List<LevelResource>();
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class LevelPrepared
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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								        public long Cid { get; set; }
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								        [global::ProtoBuf.ProtoMember(2, Name = @"level")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string Level { get; set; } = "";
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class LevelStart
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"level")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string Level { get; set; } = "";
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class PointFound
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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								        public long Cid { get; set; }
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								        [global::ProtoBuf.ProtoMember(2, Name = @"level")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string Level { get; set; } = "";
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								        [global::ProtoBuf.ProtoMember(3, Name = @"point_id")]
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								        public int PointId { get; set; }
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class LevelEnd
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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								        public long Cid { get; set; }
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								        [global::ProtoBuf.ProtoMember(2, Name = @"level")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string Level { get; set; } = "";
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class AllLevelEnd
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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								        public long Cid { get; set; }
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class GameScore
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"uid")]
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								        [global::System.ComponentModel.DefaultValue("")]
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								        public string Uid { get; set; } = "";
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								        [global::ProtoBuf.ProtoMember(2, Name = @"score")]
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								        public int Score { get; set; }
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								    }
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								    [global::ProtoBuf.ProtoContract()]
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								    public partial class GameFinish
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								    {
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								        [global::ProtoBuf.ProtoMember(1, Name = @"scores")]
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								        public global::System.Collections.Generic.List<GameScore> Scores { get; } = new global::System.Collections.Generic.List<GameScore>();
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						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    [global::ProtoBuf.ProtoContract()]
							 | 
						||
| 
								 | 
							
								    public partial class PlayerLeave
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
							 | 
						||
| 
								 | 
							
								        public long Cid { get; set; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma warning restore CS1591, CS0612, CS3021
							 |